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 Guild Structure

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Join date : 2009-12-25

Guild Structure Empty
PostSubject: Guild Structure   Guild Structure Icon_minitimeFri Feb 19, 2010 4:46 am

1 leader position
1 director position (captain)
4 Marshall positions
12 executor positions (captain)
183 commissioner positions

Leader
Director
Marshals (4)
Executors (12)

Each position is a Squad (a team) that squad will also be used for TW

Captains/ executors will have FULL control over their squads. This includes kick and invite. They can kick their members. Above that captains will have to be active, and strong enough to create squads for their members FB's and bosses. If you are a member and need a boss or FB always ask your captain.

How do i become a captain?
captains are volunteer positions only! Along with a list of duties that you will perform as a captain which is basically as listed before.

Marshall's are a secondary leadership. They specifically over see the rules , and quite a few other things.
Marshall's will receive items from executors for the guild bank
Marshall's receive complaints about general workings (random guild drama), and escalate or solve problems
Marshall's talk to executors about ff members to try to place them.
Marshall's talk to executors about respective members inappropriate actions. cursing, killing, etc...
Marshall's will be respected as if they had the sole power to kick you from the guild.
Marshall's will be ONLY be players that the guild leader and director trust.
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